Manual

What is going on here?

Your 10th-grade year has been gamified. That means we have incorporated a bunch of the elements that game designers use to make their games fun and addictive into how our class runs.

The goal here is not only to make class fun, but also to deliver the best learning experience. The rest of this page will help you understand how to be successful in this class.

Goals

What are you going to do in the class?

Earn as Many Points as Possible

As you complete missions and quests in our game you will earn points (read more further down the page). Your goal is to earn as many points as you can. At the end of every quarter, the play on top of the leaderboard will win a prize!

Get a 9 on the End of Course Assessment

Prizes are nice, but college credit is better. You should leave this class in June with a 9 on your EoC assessment. If you get a 9 on all of your EoC assessments then you basically win Biomed.

This achievement could net you 12 college credits, which is a full time semester. That might be tens of thousands of dollars! You could buy a car…

Rules

Failure is an amazing intermediate product, but never an acceptable destination.

Imagine the process of learning to ride a bike. You will fall many times until you learn. If you fall off the bike and walk away, then you will never learn. The same thing will happen in this class. Your genuine and persistent effort will result in success.

Experience the genuine game

This game is riddled with tips, messages, videos, and content specifically placed to make you successful. These inclusions are extremely deliberate and deserve your attention.

There are some parts that are to be played alone and there are some parts to be played together. These distinctions are only there to help you be successful.

Game Elements

Currency

Badge icon "Cloud Computing (2567)" provided by Andrew Forrester, from The Noun Project under Creative Commons - Attribution (CC BY 3.0)

Badges

Badges are earned by completing select tasks in the game. Some badges are earned by completing missions while others are earned for getting 100% on challenges. Still others are awarded by the teacher for excellent artifacts or other heroic acts.

XP Icon

Experience Points

Experience points are attached to badges. The harder it is to earn the badge, the more XP (experience points) are awarded to the player for earning the badge.

The player with the most XP at the end of the quarter will receive a prize.

Quests

Main Quests

Main Quests are the Units from the Human Body Systems curriculum from Project Lead The Way. There are 6 that take all year to complete. Each quest is made up of multiple missions. These quests are required and must be completed in order and in total by the end of the year.

Bonus Quests

Bonus Quests are extra content designed to add depth to the main quests. Like the main quests, bonus quests are made up of multiple missions, however these quests are not required and can be left only partially finished.

A player can complete only part of the Bonus Quest and still earn XP. If a player completes all parts of a Bonus Quest the will earn bonus XP.

Missions

  • Main Mission

    Main Missions are the Lessons from the Human Body Systems curriculum from Project Lead The Way. These missions are required and must be completed in order and in total by the end of the year.

  • Bonus Mission

    Bonus Missions are extra content, meaning they are optional. These bonus missions are designed to enhance the main missions and are one of the biggest ways you can earn extra XP. These missions can be completed in any order, but access to them will close when the corresponding main mission is over. So complete these while you still have access to them!

  • Single Player

    Single Player missions are uncommon. More often you will have specific mission objectives that are single player. During these objectives, you should work completely independently. Single player mission/objectives are purposeful and will help you and your group on future missions/objectives.

  • Co-Op

    Almost every mission will require you to work with at least one other person. It is important to work with another player who is on the same mission/objective as you. Don’t wait for someone who is behind you or skip objectives to get to another player. When on a co-op mission it is important to make sure you and the other player are communicating about your task and plan your mission before executing it.

Objectives

Objectives are small chunks of work that are designed to take 15 to 30 minutes to complete. Ideally, this allows for players to start and complete an objective in one sitting.

Objectives are the base unit of the game; multiple objectives combine to create a mission.

Single Player

Some mission objectives are designated as single player. During these objectives, you should work completely independently.

Single player objectives are purposeful and will help you and your group on future missions/objectives.

Co-Op

Almost every mission will require you to work with at least one other person. It is important to work with another player who is on the same mission/objective as you are. Don’t wait for someone who is behind you or skip objectives to get to another player.

When on a co-op objective, it is important to make sure you and the other player are communicating about your task and plan your mission before executing it.

Boss Battles

Boss Battles are the time for a student to demonstrate their knowledge. These are analogous to quizzes or tests. After every mission students must prove they have accomplished the mission and are ready to move on.

Boss Battles should not only be treated evaluations but also as times for reflection. If a student does not do well on a Boss Battle then the students should review their answers and then review the content they got wrong before reattempting a Boss Battle.

Quest Boss Battles

Quest Boss Battles are 50 questions and must be take in class. These are closed note formal tests of students knowledge from the entire quest. Quest level Boss Battles can be retaken up to 3 times but only once per day and under the supervision of the teacher.

Mini Boss Battles

These Mini Boss Battles (also called Checks for Understanding) are typically 5 randomly chosen questions from the mission and students must get at least 80% accuracy to move on. These mini boss battles can be taken 3 times. These are taken anywhere and at anytime.

“When we play a game — and this is in the scientific literature — we tackle tough challenges with more creativity, more determination, more optimism, and we’re more likely to reach out to others for help.”

Jane Mcgonigal, TED Speaker